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[DirextXzzyDirectX

Description: 关于DirectX中DirectDraw的运用,用MFC框架写的,特别适合熟悉VC的朋友学习DirectX编程.-DirectDraw DirectX on the use of MFC framework used to write, especially for a friend familiar with the VC learning DirectX programming.
Platform: | Size: 143951 | Author: 钟志勇 | Hits:

[Other resourceMFCDirectDraw

Description: 本书籍详细介绍了MFC的DirectDraw的使用方法和提高的技巧,是很好的学习资料
Platform: | Size: 130920 | Author: 曹军 | Hits:

[OtherEXAMPLE9-SAMEBALL

Description: Sameball/// ////History Apr.30 完成DirectDraw 初始化,可以在Release Edition 正常工作 May.1 完成了主要的数据类 May.2 更正了SameBallMap 的错误,完成了界面。 May.2 再次更正SameBallMap 的错误 May.8 添加DirectSound 部分,主要代码引自 Eugene Olafsen(美)等 著 MFC Programming with Visual C++ 6 Unleashed May.11 基本完成,除了改变窗口大小。 May.12 全部完成,可以将窗口设为两种大小,并可保存最后的改变。 May.20 更正成绩保存代码,以及状态栏异常////////////////Classes: Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的 挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的 完全管理. -Sameball /// /// //// History Apr.30 DirectDraw completed initialization, in the Release Edition normal work May.1 completed a major data categories SameBallMap May.2 corrected the error, completed the interface . May.2 SameBallMap again corrected the erroneous May.8 added DirectSound, the major source cited in Eugene Olafsen (US) waiting for MFC Programming with Visual C 6 May.11 basically completed 119,000, in addition to changing the size of the window. May.12 completed, the window can be set to both the size and preservation of the last change. May.20 corrected results preservation code, and status bar abnormal //////////////// Classes : Ball ball, the ball includes the color (0,1,2), the state - (int), the ball the external logo. MapNode network node categories, the definition of
Platform: | Size: 2437799 | Author: 李茜 | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254976 | Author: dasny | Hits:

[DirextXddraw01

Description: 自己学directdraw写的一段小代码,包括directdraw初始化 建立双缓冲 窗口裁剪,没用mfc类库,方便想学directdraw程序的人。-Directdraw learn to write their own small section of code, including the establishment of double buffering directdraw initialization window cutting, no mfc class library to facilitate the process, like the people directdraw.
Platform: | Size: 2115584 | Author: 余圣杰 | Hits:

[GDI-BitmapMosquito

Description: Windows Mobile Direct draw example5
Platform: | Size: 44032 | Author: xtxb999 | Hits:

[Other Gamesnet_tank

Description: 坦克游戏的局域网对战C++版,包括游戏代码和地图编辑器代码,游戏采用同步TCP通讯方式,封装directdraw绘制图形,简单的UI,类似魔兽争霸的局域网建主加入,地图编辑器采用MFC编写,代码尽量采用面向对象方式编程,但也有不足之处-Battle Tank LAN version of the game, using synchronous TCP communications, packaging directdraw to draw graphics, simple UI, similar to the construction of the main LAN Warcraft added, the map editor written using MFC, the code as an object-oriented way of programming, But there are also shortcomings
Platform: | Size: 3978240 | Author: fanjiaqi | Hits:

[Other GamesSmallBall

Description: 用MFC实现的游戏,里面含有DirectDraw编程,有完整的GUI界面-MFC implementation of the game, which contains the DirectDraw programming, a complete GUI interface
Platform: | Size: 2420736 | Author: 苏子尧 | Hits:

[Internet-Networkcard

Description: 基于局域网内的双升源码,本软件使用VS2010为框架,采用MFC框架,以及DirectDraw作为画图的工具。如果需要编译运行,请先安装DirectDraw库。-LAN-based dual-liter source, the software framework using VS2010 using MFC framework, and DirectDraw as a drawing tool. If you need to compile and run, install DirectDraw libraries.
Platform: | Size: 8774656 | Author: zhuwei | Hits:

[Process-Thread06408350

Description: 运用lib进行解码,运用directdraw进行显示,运用MFC实现控制的自己写的程式,()
Platform: | Size: 237568 | Author: mhwaling | Hits:

[OS programuvinter-body

Description: 运用lib进行解码,运用directdraw进行显示,运用MFC实现控制的自己写的程式,()
Platform: | Size: 237568 | Author: SYQV%2D9310 | Hits:

[Internet-Networksonstrqint

Description: 运用lib进行解码,运用directdraw进行显示,运用MFC实现控制的自己写的程式,()
Platform: | Size: 237568 | Author: navpward | Hits:
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